Description: Please refer to the section BELOW (and NOT ABOVE) this line for the product details - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Title:Principles Of Game Audio And Sound Design: Sound Design And Audio Implementation For Interactive And Immersive MediaISBN13:9781138738973ISBN10:1138738972Author:Sinclair, Jean-Luc (Author)Description:The Book Covers Sound Design, Synthesis, 3D Audio Localization And Implementation Techniques For Games And Virtual Reality Environments It Covers Both The Technical But Also Creative And Aesthetic Challenges Of Doing Sound For Games In The 21St Century In A Systematic Manner The Book Gives Both Students And Professionals A Strong Understanding Of The Issues Specific To Game Audio And Virtual Reality, Such As 3D Audio And Localization Techniques, Adaptive And Interactive Audio, As Well As Audio Implementation Issues Using C# And The Unity Game Engine Scripting Is Introduced As A Means To Deal With The Main Potential Challenges And Situations In Game Audio: Sample Selection Randomization, Sample Concatenation, Footsteps, Collision Detection, Etc Sound Design Is Covered Both From A Practical Standpoint (How To Create Effective Sound Design), But Also From A Larger Perspective (How To Choose The Proper Sound In The First Place, Understanding The Purpose For Each Sound In The Context Of The Game) Additionally, The Topic Of Procedural Sound Design Is Introduced This Novel Approach To Sound Design Relies On Creating Sound By Means Of Pure Synthesis, Making It A Much More Flexible Approach A Companion Website Is Offered With Extra Resources Such As Fx, Scripts, Game Levels, Tutorials, And Related Links Binding:Paperback, PaperbackPublisher:FOCAL PRPublication Date:2020-05-01Weight:1.15 lbsDimensions:Number of Pages:336Language:English
Price: 54.58 USD
Location: USA
End Time: 2025-02-03T01:12:14.000Z
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Book Title: Principles Of Game Audio And Sound Design: Sound Design And ...
Number of Pages: 296 Pages
Publication Name: Principles of Game Audio and Sound Design : Sound Design and Audio Implementation for Interactive and Immersive Media
Language: English
Publisher: Taylor & Francis Group
Publication Year: 2020
Subject: Media Studies, General, Video & Electronic, Acoustics & Sound
Item Weight: 20.5 Oz
Type: Textbook
Subject Area: Mathematics, Technology & Engineering, Social Science, Games & Activities
Item Length: 9.7 in
Author: Jean-Luc Sinclair
Item Width: 6.9 in
Format: Trade Paperback