Description: This comprehensive textbook, titled "OpenGL ES 3.0 Programming Guide," covers all aspects of programming with OpenGL ES 3.0. Published by Addison Wesley Professional in 2014, it is authored by Aaftab Munshi, Dan Ginsburg, Budirijanto Purnomo, and Dave Shreiner. With 560 pages, this trade paperback is an excellent resource for anyone interested in learning about OpenGL ES 3.0.The book is written in English and features detailed information about the OpenGL ES 3.0 graphics API, including shaders, lighting, texturing, and more. It weighs 32 ounces and has dimensions of 3.9 inches in length, width, and height. With its clear and concise writing style, this textbook is suitable for both beginners and advanced users.
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End Time: 2024-11-26T07:07:23.000Z
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Publication Name: Opengl Es 3. 0 Programming Guide
Item Length: 3.9in
Publisher: Addison Wesley Professional
Publication Year: 2014
Series: Opengl Ser.
Type: Textbook
Format: Trade Paperback
Language: English
Item Height: 3.9in
Author: Aaftab Munshi, Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner
Item Width: 3.9in
Item Weight: 32 Oz
Number of Pages: 560 Pages