Description: SAME DAY SHIPPING 24/7 ORDER PROCESSING TOP RATED PLUS EBAY STORE Brand New In Shrink Wrap, Never Used, Mint Condition We are an authorized retailer of GMT Games products. The Battle of White Plains: Twilight of the New York Campaign October 28th–31st, 1776 (2023) Battles of the American Revolution Series: Volume 10. Most authors relegate the Battle of White Plains to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Volume 10 in GMT’s award-winning Battles of the American Revolution series by designer Mark Miklos provides such a much-needed analysis. The game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31. Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized. In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force? Game Scale: 1 hr. per turn Map: 200 yds per hex Units: Infantry Regiments, Battalions & Companies. Cavalry Troops. Artillery Batteries. Each Strength Point equals 100 men or 2 guns. Players: 1-2 COMPONENTS 2 hard-mounted maps featuring 1-inch hexes 245 Unit counters & game markers (1.5 counter sheets), including 7 replacement counters for previous games in the series 52 Opportunity Cards: 26 American & 26 British 16 Tactics Cards: 8 American & 8 British 2 Full color, four-page player aid cards: 1 American & 1 British 1 Full-color exclusive rule book 1 Full-color series rule book 2 10-sided dice PUBLISHED 2023 DESIGNER Mark S. Miklos DEVELOPER Rob McCracken GRAPHIC ART Charlie Kibler and Mark Simonitch PRODUCERS Gene Billingsley, Tony Curtis, Andy Lewis, Mark Simonitch
Price: 46.97 USD
Location: New Philadelphia, Ohio
End Time: 2025-01-06T07:06:26.000Z
Shipping Cost: N/A USD
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Item Specifics
Restocking Fee: No
Return shipping will be paid by: Seller
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Min. Number of Players: 2 players
Game Type: Board Game
Brand: GMT
Type: Complete Game
Year: 2023
Game Title: The Battle of White Plains
Theme: War
Age Level: 17 Years & Up
Country/Region of Manufacture: China
Character Family: Battles of the American Revolution Series